Afterward is a top-down action-RPG made on Unity 5 for PC and PS4. The game takes place in a far future, long after a disaster submersed most of the land surface of the Earth. Humans returned to a tribal way of life and only few itinerant individuals, called the Shamans, have kept the knowledge of technology and are perceived as demi-gods by tribes.
The player embodies a female shaman who decides to explore newly emerged lands from which appear hostile techno-organic creatures.
I develop it along with with six other students as our graduation project in Rubika Supinfogame.
I'm working as Lead Artist on the project, making sure the artistic direction stays consistent and in accordance with the game design. I'm also working a lot on the Special Effects.